Bad Company 2

Battlefield 1942 mods and Battlfield 2

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Re: Bad Company 2

Postby [SoC]whitey » Tue Mar 09, 2010 11:25 pm

This guy created scripts that make it so it auto runs when you hit sprint and will stop when you hit the button again. he also created a toggle crouch

http://forum.ea.com/eaforum/posts/list/421736.page
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Re: Bad Company 2

Postby borschtBomber[SS] » Wed Mar 24, 2010 10:30 am

Ok, I have the game in hand...probably means you slackers will move on to another game lol
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Re: Bad Company 2

Postby [SoC]GHOST » Wed Mar 24, 2010 11:34 am

No, thats what we are playing. See if you got on Ventrilo you would know these things.
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Re: Bad Company 2

Postby borschtBomber[SS] » Wed Mar 24, 2010 9:06 pm

Well, I need to get my mic situation fixed which may end up being a new headset seeing as I busted my LTB set and its being held together with gorilla glue and electrical tape now lol
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Re: Bad Company 2

Postby [SoC]GHOST » Fri Mar 26, 2010 11:25 am

bugs and fixes being researched and implemented:
http://forums.electronicarts.co.uk/batt ... -dice.html
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Re: Bad Company 2

Postby [SoC]Drizzt » Sat Mar 27, 2010 3:24 pm

crap take all day to read that list.
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“You cannot bring about prosperity by discouraging thrift. You cannot help small men by tearing down big men. You cannot strengthen the weak by weakening the strong. You cannot lift the wage-earner by pulling down the wage-payer. You cannot help the poor man by destroying the rich. You cannot keep out of trouble by spending more than your income. You cannot further the brotherhood of man by inciting class hatred. You cannot establish security on borrowed money. You cannot build character and courage by taking away men’s initiative and independence. You cannot help men permanently by doing for them what they could and should do for themselves.” —William J. H. Boetcker
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Re: Bad Company 2

Postby Jafo » Sat Mar 27, 2010 3:53 pm

Holy Crap! Did they even finish the game before releasing it?
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Re: Bad Company 2

Postby [SoC]whitey » Tue Mar 30, 2010 7:55 pm

nope. they figured they will just get us to buy expation packs that dont add anything just fix things, hehe
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Re: Bad Company 2

Postby [SoC]whitey » Sat Apr 03, 2010 9:10 pm

here's a site that tells you how t speed up turrets movement for tanks and AA guns http://forums.penny-arcade.com/showpost.php?p=13997695&postcount=1684
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4/21/10 - Patch Log

Postby Sammeal » Wed Apr 21, 2010 11:06 am

Client R7 changelist.
MP - New Server browser
MP - Added 15 second spawn timer for Conquest/Rush gamemodes at the start of round to prevent high end machines getting the upper hand before other machines load in.
MP - Crash fixes relating to ALT+TAB at different times throughout the game
MP - Hang fix when trying to connect to a full server multiple times
MP - Deletion of soldiers now possible through the account pages in game
MP - Removed screen flash during loading
MP - Added support for colour blind players
MP - Fixed crashes relating to faulty server banners
MP - Servers closing during connection no longer cause the client to hang
MP - Auto team swap reflects correctly in the scoreboard
MP - Fixed scoreboards when switching teams before spawning
MP - Rush scoreboards fixed
MP - Veteran ranks no longer display as "12"
MP - Isla Innocentes MCOM building fixed where knifing the fence would destroy the building
MP - Logout/Login button correctly reflects the player status
MP - Added minimum number of players needed to start a round (you can still start playing and take objectives but you won't get any score until 4 or more players join the server)
MP - Isla Inocentes welcome message on the loading screen now fits the text box area
MP - Reduced the brightness in Russian vehicles
MP - Medic gadgets now display correctly if the defib is not unlocked
MP - Server filter options are remembered
MP - Punkbuster filter now works as intended
MP - Scroll bar no longer overlays the Join Server button in the friends list panel
MP - CANCEL server refresh is implemented
MP - Zooming in on a friendly using the SAIGA no longer causes the crosshair to disappear
MP - The chat no longer displays the incorrect player name when appearing
MP - FoV switches to the default value of 55 when entering vehicles to prevent graphical glitches caused by wider FoV settings. The custom FoV returns when exiting vehicles.
MP - FoV no longer causes the UAV station to rotate
MP - Fix to correctly display the unlock progression at the end of round
MP - Chat functionality will no longer freeze after writing a partial message at the end of round
MP - One account can no longer connect to the same server multiple times
MP - Squad Death Match is correctly named during loading
MP - Server browser no longer gets a bad FPS when filtering Conquest
MP - Server info banners correctly clear between displays
MP - Setting display settings which the system hardware can not handle no longer makes the game unusable
MP - Correct camera collision for vehicles' heavy machine gun
MP - Game no longer crashes if the player sends a message in the loading screen
MP - Trying to join a full server no longer causes the game to hang on Please Wait message
MP - Most server filter options are remembered it doesn't remember the setting in dropdowns
MP - Kit/gadget loadout saved between sessions
MP - Window on static guns is now transparent on DirectX 9 systems
SP - Fixed crashes when patching and trying to resume a campaign (there is now a message that you need to re-play the latest mission from the beginning)
SP - Fixed a crash after the "Upriver" mission end cinematic
SP - Supply create at "Resupply at Flynns create" objective now supplies weapon ammo
SP - Hang fix when reaching the objective "Destroy Enemy Zu23"
SP - Fixed hang after "Storm Cockpit" objective
SP - Changed melee attack raycast to be detailed
SP - Game no longer crashes when transitioning between SP_03B to SP_04A when installed in Polish
SP - Game no longer crashes when killed by the first two enemies in the trenches on SP_01 when installed in Italian
SP - Updating to R7 will invalidate your single player save game. If you update you will need to play your last mission from the start. If you do not update you will not be able to play multiplayer.

Server R10 changelist
Punkbuster is required ON for ranked servers
Ranked servers cannot be started with a password
Autobalance message goes to text-chat instead of in the middle of the screen
Added weapon balance tweaks to a number of weapons – we are eagerly awaiting feedback!
We aren't going to tell you what weapon balance tweaks we have done, we want your unbiased views on the changes before we detail what has changed.
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Re: Bad Company 2

Postby [SoC]Drizzt » Fri Apr 23, 2010 3:20 pm

I think Ghost figured out the weapon balance changes. He was pretty pissed about his weapons not working as they should.

So far the new update seems to be working well.
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“You cannot bring about prosperity by discouraging thrift. You cannot help small men by tearing down big men. You cannot strengthen the weak by weakening the strong. You cannot lift the wage-earner by pulling down the wage-payer. You cannot help the poor man by destroying the rich. You cannot keep out of trouble by spending more than your income. You cannot further the brotherhood of man by inciting class hatred. You cannot establish security on borrowed money. You cannot build character and courage by taking away men’s initiative and independence. You cannot help men permanently by doing for them what they could and should do for themselves.” —William J. H. Boetcker
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Re: Bad Company 2

Postby [SoC]GHOST » Fri Apr 23, 2010 5:15 pm

The bullet damage should reflect real world damage. IF you get hit in the leg you dont die, one to chest or head should equal death. The fact that you have to empty a clip into somone 20 feet away and they kill you with one shot by a different gun is very frustrating. Splash damage from the 203 grenade and RPG,Carl, should be enough to kill within a broader range. Mouse response is still slow for me. Its nothing like the instant response from MW2. I am really starting to hate the game. I have had more frustration with that game than any other combined.
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Re: Bad Company 2

Postby Jafo » Sat Apr 24, 2010 11:25 am

Maybe you should petition Dice and EA to compensate you for being beta testers.
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Re: Bad Company 2

Postby borschtBomber[SS] » Sun Apr 25, 2010 6:23 pm

haha, I'm finding I enjoy this game much more than MW2. MW2 gets annoying to me with the hackers and unrealistic loadouts (akimbo shottys for example). :D
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Re: Bad Company 2

Postby [SoC]GHOST » Sun Apr 25, 2010 9:11 pm

borschtBomber[SS] wrote:haha, I'm finding I enjoy this game much more than MW2. MW2 gets annoying to me with the hackers and unrealistic loadouts (akimbo shottys for example). :D



I hope your kidding. BFBC2 is just about as unrealistic as it gets. MW2 = 1 to 2 shots dead. In the other game I can empty an entire clip, and maybe the last bullet will kill. If I try to switch weapons in a rush while under fire, it almost always does not switch properly. YOu can be sniped by an entire team, because its one of the only classes that will kill someone in 1 to 2 shots. Plus, no spawn protection equals instant death on most maps. No prone, in game voice doesnt work.... still, and the areal vehicles the two choppers fly like giant grey hound buses. Just listen in on the frustration level of all of us playing BFBC2 vs playing MW2, you will see an almost certain building frustration while on BFBC2. And my largest problem of all, the controls. Mouse movement and key reponse is delayed. I guess thats what we get tho from a Xbox port. I could go on, but that would cause almost as much frustration as playing the game itself. If it wasn't for buying the game and everyone else playing it, I would probably never play it again.
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